GoTypeChart v1.5.9 has been submitted for review. It has two features:
- Includes legacy mons
- It brings back the “effective against” section
Legacy mons have been added. GoTypeChart treats them as completely different Pokemon. This was the fastest way to enter data without completely rewriting a lot of the app logic.
I considered mixing old and new moves together on the same screen. But it’s impossible for Dragonite to have both Dragon Tail (new) with Dragon Claw (old). So a total separation feels a little cleaner, to me at least.
There’s the problem of spamming the main screen with duplicates of every mon. So I just created legacy versions for certain meta-relevant mons. I also grayed out and added an (L) to the legacy ones.
Machamp vs Tyranitar
The new Machamp Counter / Dynamic Punch is better than the legacy Karate Chop / Cross Chop.
Note: I think I went over this before, but Dynamic Punch is better than Close Combat (check out prior posts on damage-per-bar, and not blindly going with damage-over-duration-animation).
Teach an old dog new tricks
In general, the best attackers are Gen 1 mons with new movesets. For example, Dragonite DT/O is even better than the legacy Dragon Breath / Dragon Claw.
Two noteworthy exceptions to this rule are:
- Poliwrath, which now has two fighting moves.
- Exeggutor, which now has dual grass moves. Also, Confusion got a major buff.
New Cloyster is slightly better
Cloyster’s Avalanche move is better than Blizzard. The benefit is only slight, so for now I’m going to keep using my legacy Cloyster until I re-do the rest of my roster.
New improved Jynx
Jynx is not just a pretty face. She’s got some moves too:
- Avalanche is the best Ice move
- Confusion got buffed
If you don’t have any Shellder nests, this could be your chance to put those Smoochum’s to work. She’s situational as a runner-up Dragonite counter, and against an Exeggutor with a purely Psychic moveset.
How do I use certain movesets?
In the last update, I ripped out the old “effective against” section. This section showed the best situations to use a particular moveset. The reason is because the results were flooded with weak Gen 2 mons like Murkrow.
What caused this issue was that I tweaked my formula to factor in base attack and defense stats. And I wasn’t properly filtering mons from consideration (who cares if Dragonite is good against Weedle).
These issues should be fixed in the upcoming update:
- There’s a number in the top right that adds up the combined DoT of the QM and CM
- If you tap on that number, it opens up a list showing you how to best use that moveset
The list only includes the top 25 or so defenders.
And the number is the “average advantage”. This is the DoT differential, averaged over all defender movesets. If that makes sense.
So, a good question to ask is “How do I use Gengar?”. It has a great attack stat and high damage moves, after all. Sadly, it’s low defense and terrible type advantage makes it pretty useless in this meta. It’s best advantage is vs Exeggutor (18.0). But this pales to what Scizor can do (28.7).
Field data validation
All this app analysis is theoretical. Field experience is what matters in the end.
So far, I’ve heard reports that Machamp C/DP is really good against Blissey. Machamp doesn’t make the list in the app, because Blissey’s Psychic and Fairy moves are good vs fighting.
I think people using Machamp are dodging well, and this kind of negates Blissey’s return damage. I wonder if I should add a toggle switch to show results if you were to dodge:
- charge moves only
- all moves
- no moves (the app’s current formula)
The app doesn’t factor in Stamina at all. This means you’ll see the likes of Espeon and Flareon (low HP) in the Blissey counter list, but not Machamp and Rhydon (high HP).
The app is really designed for damage exchange and potion efficiency. Which is what I care about most when trying to take down a level 10 gym a day.
So keep the mon’s stamina in the back of your mind, and make sure the results make sense. Especially with those extreme cases like Blissey and Snorlax.